using UnityEngine;

namespace Game.Core.Loader
{
	internal class AssetBundleRequestData
	{
		public AssetBundleCreateRequest www;

		public string url;

		public bool dontDestroy;

		public AssetBundleRequestData(AssetBundleCreateRequest www, string url, bool dontDestroy)
		{
			this.www = www;
			this.url = url;
			this.dontDestroy = dontDestroy;
		}
	}
}
